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Six hundred and forty-three years ago the kingdom of Serenity was plunged into chaos at the betrayal and death of their beloved King and Queen.
King James’ brother Rufus, the architect and implementer of this betrayal, was also thought to have died in the destruction of the White Palace, the crown jewel of Serenity.
Now, hundreds of years later, a new evil has surfaced, Lord Ballikin.
He is seeking the nine Chosen Ones for some dark purpose. The Chosen Ones are scattered throughout the lands of Serenity.
Can you find them in time, before Lord Ballikin? Can you save the kingdom of Serenity? Take part in this 2d adventure of epic proportions!
What's New in This Release: [ read full changelog ]
Doors:
· (Update) Doors now correctly show as vertical or horiz ontal, and are set that way when put down (between blocks).
Block History:
· (Fix) Doors could be overridden by Grass/Dirt/Sand.
Player:
· (Add) Attributes added into Player structure – STR, DEX, CON, SPD, WIS, INT.
· (Add) Following attribute functionality added in: STR – Damage, Power (planned); DEX – Critical Hit, Dodge; CON – Health Regen, Total Health.
· (Add) "Base Health" added, to help with calculating Max health.
Character:
· (Fix) Error in code (wasn't remembering qItems position) when dropping items onto Equipment slots meant that incorrect items would be placed (and original would be overwritten).
Recipes:
· (Fix) When "Create All" clicked, was added all into one Inventory slot, regardless of whether the item was stackable or not.
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